I often look back on this game considering it's my first. I see how I've changed over the years after I stopped working on it. When I was working on this title I had the pure embodiment of love for FNaF fangames to draw art, Make not so bad music, and even try to get to the very end with developing it with not a single worry in the world. I sometimes question why did my talents that were prevalent in this first game not carry over to some of my others. Why did they go away? Are they're away? Is it because of the love I used to have? Am I'm still in love with fangames? Will I see these talents ever return to my heart? How did I do it? Well those are my great questions in game dev. By the years these questions become more and more prominent to me as a developer but I always find myself unable to answer these questions. Maybe just maybe some day they might return to me. The only thing I can do is wait and see.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Another house i made long time ago.
Shadow The Hedgehog X pixel art
I was bored, so... ManutKat.
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Annie of the stars












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