Please, help me to understand one thing: if this thread is for UE, what all the "playthrough", "letsplay" and other stuff are doing here? Seems to me, this thread has a developement show'n'tell specific, hasn't it?
Next up
When you're off of argues..
#Zombies. Dies. Bleeds. Attacks.
Checking the real zombies behaviour in my #indiegame #madewithunreal project: how they dies, how they bleeds after death, how they bites/strikes player
Mira and Patrick are happy to get outdoor from the dog shelter..
I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
HDD, are you ded yet? Maybe, some reincarnation? #WIPWednesday #IRL #HDD #DIY #handmade #nickabsent
Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
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