
Polish polish.. on the way to the release
Polish polish.. disambiguating spell level when useful #indiedev #gamedev #nethack #roguelike + sending alpha builds to #betatesters, starting release process…
Next up
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you đź‘‹
Completing the board
Pixel Card Wars: How gamedev proceeds (hand design)
Creating the game's page on GJ, new team: Evil
Juiced combat
Pixel Card Wars: new cards: spells and items
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
Back to indie dev...
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.
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