I’m still polishing the game for the next release (planned in two weeks: June 22th!). I’ve added a little something that players asked: highlighting of stairs even when out of sight, so that they can be easily spotted:

The devil is in the detail!
I’m still polishing the game for the next release (planned in two weeks: June 22th!). I’ve added a little something that players asked: highlighting of stairs even when out of sight, so that they can be easily spotted:
The devil is in the detail!
Not a mockup
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
Back to indie dev...
Completing the board
I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!
Pixel Card Wars: How gamedev proceeds (hand design)
I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.
Creating the game's page on GJ, new team: Evil
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
Pixel Card Wars: new cards: spells and items
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