As a first step toward a postjam release, I added the ability to export objects directly from Tiled into the game, and better integrated the process into the buildsystem for maximum building speediness!
This also paves the way for more levels as during the jam I had to hardcode all object positions, now getting a level into the game will be as simple as creating a new .tmx and adding it to the levels list.
I then proceeded to add heaps of enemies to the test level, here’s how that worked out:
And the same level in Tiled for the curious:
Stay tuned for more updates!
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