Welcome behind the scenes at Point Pixel Animation!
This test render showcases our progress in creating photorealistic digital humans and integrating them into our motion capture pipeline.
What's featured in this video:
✅ Test of a photorealistic 3D male model
✅ Animation data driven by motion capture (mocap)
✅ Evaluation of skin quality, micro-details, and movement realism
✅ Collaborative work of Point Pixel Motion & Facial and Point Pixel Animation studios
This work is part of our ongoing effort to achieve cinematic-quality real-time rendering for future projects. Stay tuned for updates!
Studios involved in the development:
Point Pixel Animation
Point Pixel Motion & Facial
Point Pixel Art-Ateller
Software used:
Character Creator 5, ZBrush, RizomUV, Substance Painter, MotionBuilder, Unreal Engine 5, Faceware Studio, and many other tools from our full production pipeline.
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Our social media:
github.com/PointPixelProduction
Youtube.com/@Point_Pixel_Soundworks
Youtube.com/@Point_Pixel_Pictures
Youtube.com/@Point_Pixel_Animation
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