Game
The Gift of Flower
9 years ago

Practice! Practice! Practice!


Cause let’s be honest, there’s no way anyone can improve on a skill if they don’t put in the work to get better! Which is why you’re getting this meh digital drawing of Grome the Gnome aka the first concept art I posted for you all to see. Out of everything I’ve created as concept art, he probably has the simply form, which makes him easier to recreate in Paint. H-Hey! Don’t laugh too hard now! I couldn’t let Gimp keep me from getting better, so I downgraded (in a sense) to Paint while I search for an alternative. I may have found one though, but I haven’t had the chance to test it out just yet.

And speaking of “yet” don’t take this color scheme to be the end all be all. I wanted to give Grome a bit of color instead of leaving him black and white, so these colors are absolutely random. Though…I kinda like them. Only
time will tell if I’ll keep it. Knowing my old habits I probably will though lol

5d0b0475a729c.png

P.S: I’m a scrub and just realized I forgot to give him a nose and the “G” for his shirt xp I had one job



0 comments

Loading...

Next up

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

2d lighting experiment

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Among us_into Madness

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?