Game
Zenorost Realm

5 years ago

Pre-Alpha 1.2 :


  • added taverns generation chance between settlements

  • NPC can visit taverns and have fun there

  • added "Charisma" attribute on player creation

  • added "Begging" skill - now the player can beg for money from other characters

  • added money-loot from some characters

  • added new outlook (bandana hat) for some bandits

  • added world's population info to "Chronicles" tab

  • added displaying of the player's reputation changes

  • fixed the player movement issues and physical behavior

  • fixed issues with hitbox on loot bodies

  • fixed issues with NPCs pathfinding in some cases



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Pre-Alpha 1.3:

Pre-Alpha 1.62

- NPCs with the role of adventurer or itinerant merchant can establish their own farm in the game world and work on it (new world event)

 - farmers protect their farms when bandits approach

Pre-Alpha 1.4

Pre-Alpha 1.61

- added fruits/berries restoring on the trees/bushes over the game world timeline

- added info about new NPCs that come into the game world to the "World Chronicles" tab

Pre-Alpha 1.5

So

i may or may not make an full art of some person or i may just leave this like that-

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Have a good Boi

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)