Game
Zenorost Realm

4 years ago

Pre-Alpha 1.3:


  • added "Lockpicking" skill and minigame to unlock the doors and chests

  • added different village props items to the settlements

  • added "Blacksmithing" skill 

  • changed blacksmith-craft to the chance-based system  depends on the difficulty of the items

  • changed bandits balance and decreased bandits' raids frequently to the settlements

  • added chance of generation big bandit camp consists of many characters

  • added chests to some houses and bandits' camps

  • fixed bugs related to the cursor



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Pre-Alpha 1.62

- NPCs with the role of adventurer or itinerant merchant can establish their own farm in the game world and work on it (new world event)

 - farmers protect their farms when bandits approach

Pre-Alpha 1.4

Pre-Alpha 1.61

- added fruits/berries restoring on the trees/bushes over the game world timeline

- added info about new NPCs that come into the game world to the "World Chronicles" tab

Pre-Alpha 1.5

Pre-Alpha 1.2 :

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.