Game
Zenorost Realm

5 years ago

Pre-Alpha 1.3:


  • added "Lockpicking" skill and minigame to unlock the doors and chests

  • added different village props items to the settlements

  • added "Blacksmithing" skill 

  • changed blacksmith-craft to the chance-based system  depends on the difficulty of the items

  • changed bandits balance and decreased bandits' raids frequently to the settlements

  • added chance of generation big bandit camp consists of many characters

  • added chests to some houses and bandits' camps

  • fixed bugs related to the cursor



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Pre-Alpha 1.2 :

Pre-Alpha 1.5

Pre-Alpha 1.62

- NPCs with the role of adventurer or itinerant merchant can establish their own farm in the game world and work on it (new world event)

 - farmers protect their farms when bandits approach

Pre-Alpha 1.61

- added fruits/berries restoring on the trees/bushes over the game world timeline

- added info about new NPCs that come into the game world to the "World Chronicles" tab

Pre-Alpha 1.4

I was bored, so... ManutKat.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Terraria