added "Lockpicking" skill and minigame to unlock the doors and chests
added different village props items to the settlements
added "Blacksmithing" skill
changed blacksmith-craft to the chance-based system depends on the difficulty of the items
changed bandits balance and decreased bandits' raids frequently to the settlements
added chance of generation big bandit camp consists of many characters
added chests to some houses and bandits' camps
fixed bugs related to the cursor
Next up
Pre-Alpha 1.62
- NPCs with the role of adventurer or itinerant merchant can establish their own farm in the game world and work on it (new world event)
- farmers protect their farms when bandits approach
Pre-Alpha 1.61
- added fruits/berries restoring on the trees/bushes over the game world timeline
- added info about new NPCs that come into the game world to the "World Chronicles" tab
Pre-Alpha 1.5
Pre-Alpha 1.4
Pre-Alpha 1.2 :
So
i may or may not make an full art of some person or i may just leave this like that-
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?










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