Game
Zenorost Realm


5 years ago

Pre-Alpha 1.5


- improved combat AI and animations

- improved first-person animations

- NPCs can unsheathe/sheathe the weapon 

- fixed many combat issues

- added additional unarmed combat animations if the NPC doesn't have a weapon

- updated some consumable items models and textures

- added simple visual settings to the main menu and game pause windows



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Pre-Alpha 1.62

- NPCs with the role of adventurer or itinerant merchant can establish their own farm in the game world and work on it (new world event)

 - farmers protect their farms when bandits approach

Pre-Alpha 1.2 :

Pre-Alpha 1.61

- added fruits/berries restoring on the trees/bushes over the game world timeline

- added info about new NPCs that come into the game world to the "World Chronicles" tab

Pre-Alpha 1.3:

Pre-Alpha 1.4

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

Update 2.627

New challenges & new effects!

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Double Rainbow!!!