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Smitty 2
1 month ago

Preparing the demo for the upcoming Sonic Amateur Games Expo this September, so everything has to work properly, including the title screen!




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Wanted to do idle animations much earlier, but not feeling like it until now.

Anyway, here are the 2 animations I did for Smitty.

Working on the main menu took me quite a number of trial and error, but I managed to almost complete it

I also have been wanting a cut-out transition for a long while and I finally get to make one, huzzah

Update on the capsules: They now show balloon popups of occasional call for help and the required number of pellets to break them open

If you've played Smitty's Journey, the jingle that plays should sound familiar to you

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Figuring out how to properly switch scenes in Godot, and hey, it works flawlessly! Now to add some transitions and more persistent states.

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

We finally got the HUD, people! And guess what, ability bubbles are back too!

Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Follow-up to the last post: Fireballs now explode on contact with the enemy.

I also figured out how to make use of the additive blend mode through materials, thanks Godot!