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17 hours ago

Preview of BlueGIRL's TF2 Enhanced Modpack. with 55+ mods (W.I.P) ALL WORKING IN CASUAL :D

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This mod isn't to fit all of everyone's tastes and only started as a personal project for my own fit stuff, but I do feel like majority of people would like to try out this mod and enjoy it!

It aims to make TF2 a much more polished up game as much as possible using published mods and a handful of my own and some of the mods are tuned.

I couldn't really finish this video up, really busy and my internet is really bad so I couldn't play the game to demonstrate more footage. Sorry

Also yes... right now this modpack works 100% in casual and sv_pure protected servers

using a method that I've been told to not share to a wide audience sadly... but this doesn't result in a game ban thankfully, rather exploits a game bug, we hope valve doesn't fix this as it'll stop this mod from working

So... What's New?

Major Changelog:

  • Replaced UI (HUD) with TokkariHUD a much more polished up design with some small flaws and deviation of tf2's actual style (might fix myself in the future)

  • All Player class viewmodels are reanimated with greater quality (not my mod)

  • Game has been color graded and visual enhancements with Reshade

  • Game now has Musical Soundtracks specific to game mode's and play during an objective active event... Pumodi's track (currently broken in casual couldn't be demonstrated in this video) [this mod can be toggled ON/OFF]

  • All Class texture enhancements of both body and faces!

  • Weapon viewmodels are now much more polished up and matching 2007 material rendering (Ultimate Visual Fix mod)

  • HUGE improvements to the particles:

    • Demoman's particle pipe bombs have better animation clarity indicating time explosion. (TF2C mod)

    • Blood and gore is now much more JUICYY with WloY_BASE mod

    • Enhanced Pyro flamethrower particles

    • Fixed Loose Cannon charging up particles

    • Phlog's particles are now more transparent for clarity

    • Short Circuit energy bomb is now more transparent for clarity

    • Replaced "Double donk" with funny balling game "Strike *insert 5 pawns hit by balling ball*"

    • bullet impacts on surfaces are now more dynamic and animated

    • Improved engineer's building particle destructions

    • Ported back explosion particles from TF2Classic

    • Improved player burning particles

    • Improved dragon fury's particles to not waste performance (Ultimate visual fix mod)

  • Replaced Hit;Kill sounds with nicer sound effects.

  • Brought back some beta textures: Battlement Signs, Spawn Sign, 2Fort Beta Floor

  • Brought back beta Gun Muzzle flash

  • Improved TF2 map decal texture quality

  • Improved Character lightWarp rendering, slightly matching beta TF2

  • Added subtle bullet tracer to all sniper weapons for better clarity on sniper fight engagement (broken currently)

Minor Changelog:

  • Control point pad is now more animated whilst capturing it.

  • Blu, Red Sentry have their own team logo and recolor

  • The Main Menu background is animated, animatedTextures are from TF2 Classic

  • Fixed Blu Scouts pants to now be blue instead of red (Ultimate Visual Fix Mod)

  • Skybox texture quality has improved (will be improved on more in the future)

  • MvM match GUI contains improved icons for bosses

  • Fixed a BUNCH of visual bugs (Ultimate Visual Fix Mod)

  • Added in mastercom's performance configuration and Null cancelling movement

  • Intelligence room computers are now much more animated

  • Improved lens flare (currently bit strong will be toned down in opacity and has size inconsistencies in some maps)

  • Sniper's scope charge meter is now color coded

  • Improved MvM Robot textures

  • Water reflection now renders via world space than cubemap (realtime reflections) [This mod can be turned ON/OFF]

  • Added more tf2 tips in stats

  • Added some nice PvZ music when queuing for casual

  • Heavy's Huge machine guns now shoot actual bullet cartridge shells rather than yellow weird pasta

So where do I GET THIS?

currently the mod is in work in progress and has a couple of issues to be fixed. As I still want to include in more valuable content, such as Improved bots mod which I'll need to kinda fix myself due to tf2's latest 64bit update it braked it.

And also improve the whole game's sound effects to be more audible and helpful in gameplay and better weapon sounds to be eargasmic, which I already got working but not working for casual currently.

Expect a release next month hopefully.



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