

Primer y segundo dia desarrollando un videojuego para la #indiegamejam2019
Diseño e implementacion de la idea base y creación de mecánicas y movimiento del personaje.
Next up
Los invitamos a seguir nuestro nuevo videojuego ya listo en Google Play Store! Gravity Lessen: https://play.google.com/store/apps/details?id=com.decodifystudio… Agradeceriamos que lo descargaras y nos dieras tu opinion ya que es vastante importante para nosotros, bendiciones. Sebastian Q.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
"Our work is never over" they said.
Family band complete!
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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