Game
Blockhead 2D
3 years ago

Probably won't make an independence day update, but there might be a sale on the game, instead. I got other projects too (like a horror game currently in progress), so look out for those. I'm also in the process of improving my 3D modeling skills. :)




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Finishing up PERSEPHONE. I will probably be uploading it on August 1st. Meanwhile, find the odd piece of grass in this picture.

PERSEPHONE will not be available for download or purchase on GameJolt, but instead I will be creating a Steam storepage for it and selling it on there.

Meanwhile, here's the trailer for the game. Enjoy and stay tuned for more!

I wanted to introduce some direction into the game, since a few of Blockhead 2D's mechanics weren't understandable. So, I made it so you must play through all 4 of the characters' tutorials in order to be able to play the rest of the game. Enjoy!

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

Working on Persephone still! Most of my time has been dedicated to learning more about Godot's 3D aspect, improving what's already there and adding things to the game as well. Here's some sneek peek screenshots! More to come and stay tuned.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

A new version of Blockhead 2D has been released with new textures and some bug fixes! Enjoy.

Happy Valentines day! Now introducing...Cupid Hanz! He loves you to death and will send flurries of arrows to prove it! I also added all new camera effects for the special modes! Check it out now on its store page!

https://store.steampowered.com/app/2062800/Blockhead_2D/

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

I am still working on the game and it's undergoing a ton of changes, like lighting, mechanics, etc. I did decide to keep using Godot 3.5 because the project as it stands is much more stable. Video and a new version will be uploaded soon!