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Production on the third Fear Fables entry, "THE ARTIST'S CARNIVAL", has begun! Things are still early but I've made some pretty steady progress, and will have more to show for it in the coming days. For now, here's a peek at the game's WIP visual style.
Next up
New Inventory Menu UI for my next game
Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.
Doing some fun stuff with shaders this time around.
Need a short break from horror game development, so I'm currently working on learning the fundamentals behind some of my favorite games ever made, the Mega Man Legends games. Got the basic movement and locking on down, shooting next.
Going to update this again later tonight. Recently replayed it with a friend of mine and feel like polishing it up a bit, it could use a little more direction. Also restoring a cut NPC.
I call shotgun!
VERY early peek at what I'm cooking for my next game release.
Fear Fables: After Hours will have LIGHT-BASED PLAYER VISIBILITY for enemy detection!!!!!!
UPDATE 1.1.0
Doors!
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