It hurts that I can’t finish all features untill the deadline but I will try my best to finish as much as possible, as I got the whole day tomorrow+sunday to work on it!

It hurts that I can’t finish all features untill the deadline but I will try my best to finish as much as possible, as I got the whole day tomorrow+sunday to work on it!
Progress Day #7 Finished all Crashs moves (spinning, sliding, crouching, bodyslam) Fixed crate physics, tnt and nitro. (Body slam and crouch sprites are just placeholders if you didn’t notice :p)
Crash Maker 2.0 in Progress Crash Maker was originally a GameJam game and was _poorly_ coded. Crash Maker 2.0 won’t be 2.5D for performance reasons. More info in the future! Here is Crash in his new style.
Progress Day #1
Progress Day #4 Not much progress today because of a trip to an old fort-house. Started making on my level selection concept :D
Progress Day #2 & 3 After a day of streaming I’ve made lots of progress with physics, crates and animations! Now only to improve 3d performance. Late in schedule :c
Progress Day #9 One short day left! After I finish the level editor I am done! (but alot of stuff is missing :c)
Progress Day #5 50% time left and 110% of more work left :c Been ill and haven’t been able to concentrate much but added crate gravity(wip) and checkpoint crates(wip) and sliding(wip).
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Runestones: from concept to in-game model🗿
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