Visual Overhaul (again & for the last time)
I've done this once and i'm not doing it again after i'm done. I've essencially been remaking the buildings to be far more appealing, having a portuguese flair to it.
This way I can also make landmarks far more interesting and unique compared to the original version. Though I need to mention foremost that the buildings are only going to look like the mainland's architeture, so no Açores or Madeira, since it wouldn't really fit the game's aesthetic.
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Cool Shops!
Another cool thing I made is a slight visual rehaul of how the shops work.
You get to actually see what the receptionist looks like! Ever since making Heavenly Martyr I felt like shops that did this added a lot to a game's charm and I couldn't let it go without it. There's also going to be a few different shopkeeps depending on the areas you visit too. I'm sure you've seen a few of them in my lastest updates.
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Finally!
The game's got a fun little introductory system for when a battle starts, so you get to have some commentary on the creatures you're about to face.
Don't think you're always going to get the same message too! There's a few variations to keep things interesting.
There's far more stuff I'd love to share but I can't just let it all out in one post now can i? 🤪
I'll keep you updated next Saturday. Have a lovely weekend!
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