Since, as stated before, I want to be very transparent with development matters, here's a tiny update in the form of this very short article. Fredbear is now fully capable of moving around the restaurant, and works exactly as intended. I'd go more in-depth, but that'd be spoiling things, now wouldn't it? Anyways, jumpscare animations for him and Marionne will be made fairly soon(ish), at which point half the game's cast will be done. Since Fredbear is a standard roaming animatronic, that means the very basic core functionality of all of the main threats is pretty much done and there. There's still a lot to be done, but this is a very big step. I will keep everyone posted while I can. In the meantime, have this lovely screenshot of Fredbear in the West Hall. As usual, everything is subject to change, including his poses.
Next up
I took a week off from developing other things to prevent burnout.
I made this instead.
It's dumb.
Play it anyway.
Started and finished a hypothetical model of an Adventure Molten Freddy in less than a day, and even animated it a bit.
I miss FNaF World...
Unreal Engine has some uh...interesting rendering bugs...
yeah idk how this happened. I just accidentally moved a slider too much and hell broke loose.
The Mimic Day #FanArtFriday #SecretOfTheMimic
Oops, I did it again.
I really want to do a FNaF World game.
bears
:>
Some lighting and visuals updates.
This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!
Accept the quest to get started.
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