Game
Ophia
9 years ago

Progress update


Hey folks, noticed it’s been a while since I’ve posted. The gamejam has finally finished being judged, so I’m able to start working on adding features and fixing things such as adding the option to change the resolution.

The bad news is my schedule currently has very little time free. I have possibly 3 days where I won’t have work that will need to be worked on, not a lot of time. Still, I will try my best to keep you updated on progress once a month, if all else fails.

My first step? Fixing the resolution. After that, the jump button. Once those two are complete I will focus on ironing out some bugs, and then adding in key features.

That’s all for now, see you soon.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Just a Pico sprite

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.