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Thinking about using unity's HDRP in the project
Darkhon - update
Troll e Ciclope, Dois monstros da selva que darão um buff ao serem derrotados #RPG #Indie #Fantasy #Gameplay #Darkhon #Moba #Action #HackAndSlash https://youtu.be/1vnyiN-2AS8
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
It's been a while since Unity's HDRp came out. but I'm always amazed at how amazing a project can be using it
Seal Island Intro! For #ScreenshotSaturday!











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