Game
Vai Gari!

7 years ago

Progresso na mecânica principal

Estamos trabalhando na mecânica principal do jogo, que será de recolher os lixos da avenida.

Os objetos já estão sendo gerados no cenário e já tem algo bem básico da “coleta” desses objetos.




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Conceito para personagem principal

Montagem do cenário e objetos O cenário está ganhando forma. Além disso, foi aprimorado o posicionamento dos objetos e do jogador em relação aos objetos.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Demonstration of the spells and their effects :)!

Shuiro Haname. #Commission

Commission for @ShuHaname

An infected room from the second part of Cybel ! Are you up for some cleansing?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

2d lighting experiment