Game
A Village in the Sky

6 years ago

Project concluded


​With the 0.1.0 release, the very limited initial scope of the project has been reached. I started it with hopes of getting a game done within a year, but that stretched to 2½ years. The scope has been kept quite small, and more or less as initially designed. Currently, there are barely any challenges in the game, and only four building types and three terrain types. 30 minutes is probably more than enough to experience most of the things the game has to offer.

I will be taking a break from the game now, but I might return later to fix some issues, balance the game out a bit more, or even expand on it, but no promises.



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Getting there

I've been hard at work trying to get this game done. It's still missing things such as UI tweaks, colour balancing, audio, gameplay balancing, bug fixes, testing, etc., but it is going somewhere!

Some changes

A first look

Restricting the build area

Bandana Dee the Dream Friend

We are under attack!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Have a good Boi

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/