Game
A Village in the Sky

5 years ago

Project concluded


​With the 0.1.0 release, the very limited initial scope of the project has been reached. I started it with hopes of getting a game done within a year, but that stretched to 2½ years. The scope has been kept quite small, and more or less as initially designed. Currently, there are barely any challenges in the game, and only four building types and three terrain types. 30 minutes is probably more than enough to experience most of the things the game has to offer.

I will be taking a break from the game now, but I might return later to fix some issues, balance the game out a bit more, or even expand on it, but no promises.



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Getting there

I've been hard at work trying to get this game done. It's still missing things such as UI tweaks, colour balancing, audio, gameplay balancing, bug fixes, testing, etc., but it is going somewhere!

Some changes

A first look

Restricting the build area

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

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A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

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Demonstration of the spells and their effects :)!