It’s been quite a while since last time, but there has been some progress on the game. First of all, I scaled up the tiles and everything with it, and experimented with different looks. What I have now isn’t that pretty or consistent, but it’s not that important at this stage. Either way, as you can tell from the gif, the path-finding algorithm seems to work quite well.
Next up
A first look
Restricting the build area
Getting there
I've been hard at work trying to get this game done. It's still missing things such as UI tweaks, colour balancing, audio, gameplay balancing, bug fixes, testing, etc., but it is going somewhere!
Project concluded
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Showing off player 2 😎
What do you think?










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