This is about as far as I have gotten at the moment. Tiles are somewhat randomized, and can be placed when connected to other tiles. The game starts with only the tile with the stone monolith in the middle, and the small huts can be placed on the tiles without the forest. There’s not much else going on at the moment. I’ve created some sprites for people and resources, but they’re currently static. The sprites are a bit blurry, because it’s using a linear interpolation to zoom them. I’m thinking that I will need to at least double the sprite dimensions, because the people are just four pixels wide, and create an outline for the tiles so that a nearest interpolation can be used for the zooming.
Next up
Getting there
I've been hard at work trying to get this game done. It's still missing things such as UI tweaks, colour balancing, audio, gameplay balancing, bug fixes, testing, etc., but it is going somewhere!
Some changes
Restricting the build area
Project concluded
art comission.
Chiaki Nanami!
Shadow The Hedgehog X pixel art
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
My D&D art for my family so far (WIP if you couldn't tell)
Made my first ever animation.
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