This is about as far as I have gotten at the moment. Tiles are somewhat randomized, and can be placed when connected to other tiles. The game starts with only the tile with the stone monolith in the middle, and the small huts can be placed on the tiles without the forest. There’s not much else going on at the moment. I’ve created some sprites for people and resources, but they’re currently static. The sprites are a bit blurry, because it’s using a linear interpolation to zoom them. I’m thinking that I will need to at least double the sprite dimensions, because the people are just four pixels wide, and create an outline for the tiles so that a nearest interpolation can be used for the zooming.
Next up
Project concluded
Restricting the build area
Getting there
I've been hard at work trying to get this game done. It's still missing things such as UI tweaks, colour balancing, audio, gameplay balancing, bug fixes, testing, etc., but it is going somewhere!
Some changes
So
i may or may not make an full art of some person or i may just leave this like that-
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
The whole squad is here!
Interested? Follow me!
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
not the greatest house, but it's a house! :D











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