Hello everyone, i'm horribly sorry for the delayed devlog. I was very busy today and I couldn't get around to typing anything out until now. Let's just jump right into it.
Mobile Updates
Mobile versions are coming out great, here's what a few of the cameras look like (please note that lighting may not be final)
Restroom camera on mobile
Broadcasting Room on mobile
Please note that the UI for viewing the cams is both incomplete, and horribly outdated. There are a bit more than 7 cameras to look through, but we're waiting until the last few steps of development to update the UI.
Regarding Certain Mechanics
I've recently taken time to re-code certain mechanics (Power & Cameras) in order for the game to be much more optimized. After messing with Unreal Engine for a bit more, I looked back at my old code and was baffled at what I thought was efficient code at the time. Hopefully this will make Project: Hourglass a much more polished game when it eventually releases.
I've been more busy with school, so development has slowed down a little bit, but i'm still determined to have this game out by May. Don't take that as an official release date, but it's the month i'm most confident in.
I'm not really sure how to end these logs, so I'll see y'all later. Expect some new teasers eventually, the team's been cooking up some stuff
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