2 years ago

PROJECT IPOD

I had the chance to finish my labor of monster design, the project IPOD was an AR & VR videogame in the school. I was character designer and prop designer, so as well I'm gonna show my work now that I'm able to.


I did the designs and their colors, another workmate did the lineart for me (less Shellie and Snakistro).

MONSTER DESIGNS:

PACK 1:

Broccoli Bro and Mapple Marie are from the section "Masked" as their faces are actually masks inspired by real life/nature items, Shade Shadow is from the sector "Shadows" and they alongside other big shadow monsters conquer the sector (let's say that these big characters are/were bosses); then Vladimir, I was surprisingly begged to create a sex idol or something like that, in purpose to make people fall in love with him (basically a thirst trap) when he alongside other demon conquer the "Demons" sector. The fun fact is that I know (and happened) people would drool and fall in love with Vladimir cuz I know perfectly this kind of attraction, but tbh? There were people (I'm included) that fell crazily in love with Broccoli Bro, that's a win XD

PACK 2:

As the pack 1 shown more personalities, here these three were intentionally for mysterious look and origins; Appowl is not a boss so instead is a normal and tiny creature with stereotypes of a half-cut apple, Shellie is an amalgam of different sea creatures like a squid, jellyfish, lobster and clam with some corals and accessories to make them a bit more tribal; then the last Snakistro, he was my first monster to design and I always had the idea of some dark magic mystical creature so he, alongside Shellie, were from the "Hybrids" sector, making them both be "Masked" but Snakistro also was "Shadows", and Shellie from "Sweet tooth" sector too.

PROP DESIGN:

This is the Portal Box, the main item that the players have to hunt the monsters (just like Pokemon), this concept and definitive design were used for 2D animation, the videogme's icon and the 3D to make it inside the game. It was my first time to show my classmates and the audience my prop design skills, so I followed instructions, a description that this Portal Box must get along with the weapon designs, a futuristic sci-fi design, that has to work just like the Pokeball but as the lore of this project, a portal trap.

It works just like a black hole, absorbs the monster and returns it where they belong (another dimension); the logo isn't made by me, it's from a classmate.

The brainstorm sketch page it's in my ArtStation where I show that there were more than only these designs.



1 comment

Loading...

Next up

Katherine and Herman mutate before the Season 2 Finale. They were subjects before the definitive formula for Karai's snake mutation. All info in the article below >>

Birthday gift for Phisnom (I know I am posting it late here but idc)

Commission for Kagami Reference sheet comm for his Jujutsu Kaisen OC (I have no clue about the anime but I did my best!)

#jujutsukaisen

I've noticed a pattern in my art. I will switch it up, just give me a sec to be obsessed first

"The smartest turtle on the team!"

I was asked to draw Donnie so idk I did it, he's not my favorite at all but the ROTTMNT one funny enough.

I tried my best and used the chance to practice poses and ROTTMNT artstyle! OC credits in the article below >>

I've been asked in Tumblr about more Leolina lore (more about it) so I made a bunch of drawings but as I am gonna post it one by one with their respective descriptions in the article below >>

@Cherrioffical my pen dying before I could finish the drawing was not apart of the plan...

Starting the year with a full reference sheet of my official fursona! She's literally the song "Joyride" from Ke$ha, like, she is someone that doesn't give a fuck about anything and just hangs around life like a party, always a silly smile in her face.