-=Base Content=-
Ported over the first 12 Frosties from the original.
Many Frosties have been modified slightly.
The Frostie spawning system has been completely changed. The difficulty spawning has been changed.
Before a Frostie spawns, instead of coming from the edge of the screen, an oval on the ground spawns and flashes before a Frostie spawns from it close to the player.
Missiles play a short explosion animation on impact similar to the Frostbomb's (Frostbombs not yet implemented).
The playzone has been greatly largened.
Replaced the Player's weapon with a Pistol.
Pistol has 8 bullets before it takes a tiny bit of time to reload. Deals 2 damage to Frosties, and has been fine-tuned to not be more or less powerful than intended if hitting a Frostie at the right angle.
Pistols have recoil and reloading animations, as well as blocking animations too.
Bullets move at a consistent fast speed and are destroyed once hitting a Frostie.
Holding [RMB] rotates the Pistol to face you so you can shoot behind you. Can also push back Frosties touching it and act as a shield. Will stop Missiles from continuing to home in on you afterwards.
The Energy system has been completely revamped. Every 3 Frosties killed grants 1 energy point. Caps out at 8.
Pressing [Q] will allow you to shoot a Piercing attack. Requires 2 Energy to use and can pierce through an infinite amount of enemies. Will reload your bullets immediately after shooting
Pressing [SPACE] allows you to dash. Requires 1 Energy to use and acts very similarly to dashing previously, however does not deal damage to Frosties when touching them and only grants them invincibility.
Pressing [R] allows you to Reload if you aren't at max capacity. You will automatically reload if you try to shoot with no bullets.
The song "Frostbattle" continuously plays.
Dying has not yet been implemented. Will be added shortly.
UI elements haven't been implemented yet and uses prototype elements instead.
-=Playable Now=-
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