Game
OHNO! ICE (Beta)
2 years ago

Project OHNO! (Indev 1.0.1) Changelog


-=Changelog=-

  • Ported over Crossbites, Frostbombs and Icecubes.

  • Summoners or Shooters no longer summon or shoot once dead.

  • Updated UI to use old Energy bar.

  • Added new bullet UI that can scale based on the maximum amount of bullets.

  • Minimum speed of Pulseice has been slightly increased

  • Waves now will always spawn every 4-6 seconds.

  • Waves are now much harder and more varied.

  • Waves can spawn 4-6 Frosties at a time.

  • You can now also reload with [MMB].

  • Bullets are no longer destroyed when hitting the edge of the screen and instead are destroyed after a certain amount of time if they hit nothing.

-=Playable Now=-



0 comments

Loading...

Next up

baldi will return.

here's how many unreleased versions there are of the game. you can see how they get so much bigger each version, other than b8. b7 is larger than b8 because b7 was too big for turbowarp to handle so i had to delete a lot of stuff to continue dev with b8.

new thumbnail thing yay

hope compression doesn't kill it too much

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

#AdventCalendar2025

Welcome to Project OHNO, a 2D pixel shoot-em-up with a very limited color palette!

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

early look at beta 1.0.0

watch on youtube: https://www.youtube.com/watch?v=1KKJv7GDWsI

also play alpha 1.4.0 now: https://gamejolt.com/games/ohno/783494

new menu design

also new menu music you can listen to on the gamepage

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

alright here's an actual awesome glowup

the colours change throughout the day and there's 6 different music tracks that play during different times of day

this game is a vibe now