Game
OHNO! ICE (Beta)
2 years ago

Project OHNO! (Indev 1.0.1) Changelog


-=Changelog=-

  • Ported over Crossbites, Frostbombs and Icecubes.

  • Summoners or Shooters no longer summon or shoot once dead.

  • Updated UI to use old Energy bar.

  • Added new bullet UI that can scale based on the maximum amount of bullets.

  • Minimum speed of Pulseice has been slightly increased

  • Waves now will always spawn every 4-6 seconds.

  • Waves are now much harder and more varied.

  • Waves can spawn 4-6 Frosties at a time.

  • You can now also reload with [MMB].

  • Bullets are no longer destroyed when hitting the edge of the screen and instead are destroyed after a certain amount of time if they hit nothing.

-=Playable Now=-



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testing out decoration for breaks

looks cool i think (gamejolt image compression may be killing this tho)

feel free to share your thoughts in the comments!

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

new thumbnail thing yay

hope compression doesn't kill it too much

Would appreciate if you all checked out this video!

It took 7 hours to make, I want to see what'cha think!

https://youtu.be/wxhWuT6VIxU?si=0Y9_9B-kuu6OkPIR

new menu design

also new menu music you can listen to on the gamepage

here's how many unreleased versions there are of the game. you can see how they get so much bigger each version, other than b8. b7 is larger than b8 because b7 was too big for turbowarp to handle so i had to delete a lot of stuff to continue dev with b8.

IT'S TIME BOYS 😎

yes i made a whole-ass dialogue system for this game

yes i'm adding an actual story to this game

no you can't jar the robot