Game
OHNO! ICE (Beta)
1 year ago

Project OHNO! (Indev 1.0.1) Changelog


-=Changelog=-

  • Ported over Crossbites, Frostbombs and Icecubes.

  • Summoners or Shooters no longer summon or shoot once dead.

  • Updated UI to use old Energy bar.

  • Added new bullet UI that can scale based on the maximum amount of bullets.

  • Minimum speed of Pulseice has been slightly increased

  • Waves now will always spawn every 4-6 seconds.

  • Waves are now much harder and more varied.

  • Waves can spawn 4-6 Frosties at a time.

  • You can now also reload with [MMB].

  • Bullets are no longer destroyed when hitting the edge of the screen and instead are destroyed after a certain amount of time if they hit nothing.

-=Playable Now=-



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yes i made a whole-ass dialogue system for this game

yes i'm adding an actual story to this game

no you can't jar the robot

testing out decoration for breaks

looks cool i think (gamejolt image compression may be killing this tho)

here's how many unreleased versions there are of the game. you can see how they get so much bigger each version, other than b8. b7 is larger than b8 because b7 was too big for turbowarp to handle so i had to delete a lot of stuff to continue dev with b8.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

feel free to share your thoughts in the comments!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

newer menu design

made the first page look more like the front of a book because that's what it's kinda meant to be

nobody asked for it

but it was possible

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

juuust reminding people to JOIN THE DISCORDD: https://discord.gg/BEqNr6WmJ2