Game
OHNO! ICE (Beta)
2 years ago

Project OHNO! (Indev 1.0.1) Changelog


-=Changelog=-

  • Ported over Crossbites, Frostbombs and Icecubes.

  • Summoners or Shooters no longer summon or shoot once dead.

  • Updated UI to use old Energy bar.

  • Added new bullet UI that can scale based on the maximum amount of bullets.

  • Minimum speed of Pulseice has been slightly increased

  • Waves now will always spawn every 4-6 seconds.

  • Waves are now much harder and more varied.

  • Waves can spawn 4-6 Frosties at a time.

  • You can now also reload with [MMB].

  • Bullets are no longer destroyed when hitting the edge of the screen and instead are destroyed after a certain amount of time if they hit nothing.

-=Playable Now=-



0 comments

Loading...

Next up

here's how many unreleased versions there are of the game. you can see how they get so much bigger each version, other than b8. b7 is larger than b8 because b7 was too big for turbowarp to handle so i had to delete a lot of stuff to continue dev with b8.

yes i made a whole-ass dialogue system for this game

yes i'm adding an actual story to this game

no you can't jar the robot

1.4.0 is cancelled lol....

total remake is underway since the game corrupted!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Welcome to Project OHNO, a 2D pixel shoot-em-up with a very limited color palette!

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

testing out decoration for breaks

looks cool i think (gamejolt image compression may be killing this tho)

is it normal to only have 83 days in aseprite?

Which of these is your favorite animation?

newer menu design

made the first page look more like the front of a book because that's what it's kinda meant to be