I’m also gonna be adding some new things to the projectiles so I can do a bit of cool things with it
Next up
Stolen from a discord server
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
The next build should be out either tomorrow or early next week
Also here's a Kai picture I took last night, image unreleated
Already got the Idea down for the boss!
Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay
BEWARE THE NOID.
(The classical ol'Dominos mascot)
I know it like starts in an hour and 15 something minutes from me posting this but yeah
Art things I did recently
(add the dust man theme from mega man 4) omg its dust man from fnf
I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for
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