Next up
StoryBoard - Parte_1 "Fantastic Time Travel"
Diseño de nivel
El primer blocking. Es como funcionara la ciudad de manera general y en base a esta propuesta se generaran los dos tiempos para que el jugador cambie de pasado a futuro. Terrenos altos y bajos, espacios compactos con diversos pasajes
Prototipo de mecánicas y combate
We are under attack!
Werehog transformation process. #sonicunleashed
Showing off player 2 😎
What do you think?
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
brung back my old oc plus a new one
...they don`t have names yet tho
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc





















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