Next up
StoryBoard - Parte_1 "Fantastic Time Travel"
Prototipo de mecánicas y combate
Diseño de nivel
El primer blocking. Es como funcionara la ciudad de manera general y en base a esta propuesta se generaran los dos tiempos para que el jugador cambie de pasado a futuro. Terrenos altos y bajos, espacios compactos con diversos pasajes
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Chiaki Nanami!
Another house i made long time ago.
Runestones: from concept to in-game model🗿
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^





















0 comments