Next up
Diseño de nivel
El primer blocking. Es como funcionara la ciudad de manera general y en base a esta propuesta se generaran los dos tiempos para que el jugador cambie de pasado a futuro. Terrenos altos y bajos, espacios compactos con diversos pasajes
StoryBoard - Parte_1 "Fantastic Time Travel"
Prototipo de mecánicas y combate
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Path of Kami: The Evolution of the Lore
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
An infected room from the second part of Cybel ! Are you up for some cleansing?
My D&D art for my family so far (WIP if you couldn't tell)





















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