Next up
Diseño de nivel
El primer blocking. Es como funcionara la ciudad de manera general y en base a esta propuesta se generaran los dos tiempos para que el jugador cambie de pasado a futuro. Terrenos altos y bajos, espacios compactos con diversos pasajes
Prototipo de mecánicas y combate
Propuestas-1 de personaje "FTT" (Aun sin nombre ni papel dentro del juego) + Propuestas variantes de cascos y lowpoly 3D.
Chiaki Nanami!
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
An infected room from the second part of Cybel ! Are you up for some cleansing?
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Pigs can push buttons for you!
#gamedev #pixelart #screenshotsaturday
Don't forget to wishlist Toodee and Topdee on Steam!
https://store.steampowered.com/app/1303950/Toodee_and_Topdee/
Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.















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