Game
Fantastic Time Travel





5 years ago

StoryBoard - Parte_1 "Fantastic Time Travel"




0 comments

Loading...

Next up

Prototipo de mecánicas y combate

Propuestas-1 de personaje "FTT" (Aun sin nombre ni papel dentro del juego) + Propuestas variantes de cascos y lowpoly 3D.

Diseño de nivel

El primer blocking. Es como funcionara la ciudad de manera general y en base a esta propuesta se generaran los dos tiempos para que el jugador cambie de pasado a futuro. Terrenos altos y bajos, espacios compactos con diversos pasajes

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

a drawing I did because I was bored😪. But I love how it turned out.😊

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)