Heyyo everyone! A few days ago, the game has entered Public Alpha! If you just want to test the game, click the red text below, but if you want to read up on what I've been working on for the last few months, read this devlog post.
How can I test the game?
Join the Discord server! Here, you will find the most recent build in the build-updates channel, tutorials in the how-to-play forums, testing discussion in the testing-chat channel, and more!
What's new?
Since my last YouTube devlog, I've gotten SO much stuff done. And currently, the only major thing left before the game is in Beta is to finish the animatronic's programming and fix a whole lot of smaller bugs!
Main Menu
The game's main menu has gotten a pretty big overhaul since my last video, introducing a news tab, patch notes, and some nicer UI!
A proper Pause Menu (Finally)
The game (after what seems like for ever) finally has a pause menu! This isn't really super exciting news for a lot of the people following the game, but it definitely is for the og testers who haven't had a pause menu until 8 months after development started lol
Proximity Chat
Voice chat in game finally works! If you want to check out some clips the community has gotten, or if you want to post your own clips, do so in the Discord server linked at the top of this post!
What needs to be done before the game is fully out?
Currently, this is the update roadmap I have for the game (this is very much so prone to change):
Alpha 9.2: Major bug fix update and some new features
Alpha 9.3: Tutorial and Game over screen
Alpha 10: Animatronics, Single Player/Nights
Beta 1.0: New Maps, Standalone Build, Credits, and more
Beta 1.1: Achievements and other small updates
Trailer?
The trailer will resume production after the game reaches update Beta 1.0 (aiming for late March)
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That's all for now, if you want more info on what has been added to the game, I will be uploading a YouTube video tomorrow afternoon, subscribe here and turn on notifications if you want to be notified when it's out!
Take care!
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