Fixes:
The main menu is accessible through a button on the level select screen now, allowing players to actually save and load data
Enemies no longer persist if the level is exited and the level stops attempting to progress
Bisector projectiles have a better chance of dealing damage to the plant they collide with
Viral Residents no longer log their host's ID to the console
Lawnmowers use a damage sprite that enemies look for separately from the damage that plants deal, reducing the chances of an enemy being immune to an active lawnmower
Enemies no longer damage two plants at once if on the center of a tile
Currencies dropped by enemies cannot be collected twice if collected by the player just as the level is about to end
Changes:
Level data is no longer directly pulled from Game Jolt. Instead, that data is loaded into the packaged game to prevent waiting for the game to load all of the levels as a player and instead referring to a built-in default. The data stored on Game Jolt can still be loaded manually, in the case of level patches
The chance for enemies to make an active sound has been increased from 1% every frame to 1.5%, in an attempt to make Pan-o-maniacs a bit easier to detect
Level 1-0 (the tutorial level) can be exited like any other level, returning the player to the main menu unlike other levels which return to the level select screen
Level patches (not exclusive to version 2.0.1)
Pan-o-maniacs in multiple levels have been moved forward a few columns to account for their slower walking speed than most enemies












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