Game
Plants vs. Zombies Infected
4 days ago

PvZ Infected version 2.0.0 released only earlier today, and here we are with a bug fix already! Some things can skip over your mind when you're a passionate game dev, and so the game is getting a small update to fix it up a bit.


Fixes:

  • The main menu is accessible through a button on the level select screen now, allowing players to actually save and load data

  • Enemies no longer persist if the level is exited and the level stops attempting to progress

  • Bisector projectiles have a better chance of dealing damage to the plant they collide with

  • Viral Residents no longer log their host's ID to the console

  • Lawnmowers use a damage sprite that enemies look for separately from the damage that plants deal, reducing the chances of an enemy being immune to an active lawnmower

  • Enemies no longer damage two plants at once if on the center of a tile

  • Currencies dropped by enemies cannot be collected twice if collected by the player just as the level is about to end

Changes:

  • Level data is no longer directly pulled from Game Jolt. Instead, that data is loaded into the packaged game to prevent waiting for the game to load all of the levels as a player and instead referring to a built-in default. The data stored on Game Jolt can still be loaded manually, in the case of level patches

  • The chance for enemies to make an active sound has been increased from 1% every frame to 1.5%, in an attempt to make Pan-o-maniacs a bit easier to detect

  • Level 1-0 (the tutorial level) can be exited like any other level, returning the player to the main menu unlike other levels which return to the level select screen

Level patches (not exclusive to version 2.0.1)

  • Pan-o-maniacs in multiple levels have been moved forward a few columns to account for their slower walking speed than most enemies



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