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2 days ago

Update on the top-down Doom game I was working on before: enemy variations from different games are included. The video demonstrates both the classic Pain Elemental and its Doom 64 counterpart in action (as well as their Lost Soul variations)




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Project Protostar has fully released! Enjoy!

Version 0.1.1 has been released!

Project Protostar will be officially releasing on Monday!

I made an intro animation for Zelda-like Bosses today. I honestly thought it was going to take weeks, but I did it all this morning. At this point, Zelda-like Bosses is almost done!

I've begun making Doom top-down. Not certain if I'll make a full game out of it.

Does anyone have ideas for a unique perk that the Starblade can get for Project Protostar?

Just began implementing a new system for bosses. To unlock each row, you will have to defeat all of the bosses of the previous row (middle requires top, bottom requires middle)

A pre-release build of Zelda-like Bosses is being released tomorrow. It contains most of the game, with most of the secrets removed. I hope you enjoy and fill out the form when the build is out!

Version 0.1.2 has been released!

While most bosses were already finished by the time I published Zelda-like Bosses, I made a late addition to Beartrap's fight. He can now do an attack where his hands and head have an eye and you have to hit the true one.