I’ve finally released the first playable version of Pyraxis, a game I’ve been working on for my college project. It’s still early, but this is everything I’ve built so far.
Pyraxis is a volcanic puzzle game where you explore a ruined world and figure things out. you interact with the environment, solve puzzles, and uncover hidden stuff as you go.
What’s in this version:
Puzzle mechanics (levers, rotating objects, combinations)
Exploration with secrets hidden around the level
A full volcanic environment (lava, ruins, atmosphere)
Basic interaction system for objects
Early movement mechanics
What I’ve worked on:
All Blueprint systems (interaction, puzzles, logic)
Level design + layout
Fixing crashes (yeah… lots of them)
Performance improvements where I can
Controller Support (Test At Your Own Risk)
Just to be clear:
This is an alpha demo, so expect bugs, possible crashes, and things not being fully finished yet.
If you play it, let me know:
If puzzles make sense (or are confusing)
If anything breaks
How it runs on your system
Next steps:
More puzzles
More areas + secrets
Better performance
Expanding the idea further
This is just the start of Pyraxis!
Thanks if you check it out.










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