Game
FNAF Kit
5 years ago

Q/A on the toolkit (expand)


Q: Why is it taking so long?

A: The toolkit is something that has always taken back seat to other things. I work a full time job and work on a farming sim game at the same time. Its just not something I can work on all the time.

Q: Why are there no other animatronics yet?

A: Animatronics require models, which take forever to create properly, they have to be modelled, rigged, unwrapped and textured and then animated. It's difficult to implement features into the toolkit without a working animatronic as placeholders only get you so far. So I modelled the testwolf, so I wouldn't have to stop to create animations. The others will follow in time.

Q: Are there going to be room sets based on other locations?

A: Most likely. Again it's a case of having to model these things and not having access to my modelling software for a few months now.

Q: Why not model in blender if you need a licence to use 3DS max to model?

A: 3DS max is just so well put together, on top of being what I was trained to use at university. I've made attempts at using blender before but it just isn't as flexible or to the point as max.

Q: Will the kit support custom animatronics?

A: I intend it to but there is so much to consider. Having got back 3DS max I'm looking into a mix and match type feature where you can add pieces to an animatronic to make them without modelling.



0 comments

Loading...

Next up

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.

Buttons ver 2- jumpscare Test

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Buttons jump scare test shot

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.