Game
FNAF Kit
6 years ago

Q/A on the toolkit (expand)


Q: Why is it taking so long?

A: The toolkit is something that has always taken back seat to other things. I work a full time job and work on a farming sim game at the same time. Its just not something I can work on all the time.

Q: Why are there no other animatronics yet?

A: Animatronics require models, which take forever to create properly, they have to be modelled, rigged, unwrapped and textured and then animated. It's difficult to implement features into the toolkit without a working animatronic as placeholders only get you so far. So I modelled the testwolf, so I wouldn't have to stop to create animations. The others will follow in time.

Q: Are there going to be room sets based on other locations?

A: Most likely. Again it's a case of having to model these things and not having access to my modelling software for a few months now.

Q: Why not model in blender if you need a licence to use 3DS max to model?

A: 3DS max is just so well put together, on top of being what I was trained to use at university. I've made attempts at using blender before but it just isn't as flexible or to the point as max.

Q: Will the kit support custom animatronics?

A: I intend it to but there is so much to consider. Having got back 3DS max I'm looking into a mix and match type feature where you can add pieces to an animatronic to make them without modelling.



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