Game
Annoyed? (With Learning)
5 years ago

Q. How to implement idle and running animations?

A. Explanation in the article

https://gamejolt.com/games/Annoyed/521076


Implementing Animations


  • Open your Character Blueprint

    Go to the Event Graph

    event_graph.png
bpcharacter.png
  • Zoom

handle_animation.png
  • Select animations

    select_false_.png
  • Replace them with your new flipbooks

    selectrozwinite.png

That's all. Now you can play game in editor and everything should be working.


If you like my work, leave a heart under post. See you in the next tutorial



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