Game
SMMC: Corrupted City
6 months ago

Quick announcement:


I'll be taking a break from Corrupted City for a while. I haven't really been having much fun with the project and there are other things I've been wanting to do, including projects I’ve been wanting to dedicate time to.

It kinda felt like I've been doing things with no rhyme or reason (in the art category) and I got bored of just making assets.

Don’t know when I’ll be back to working on CC again but for now I’ll be doing other things

Aight thanks for reading and I’ll see y’all later



0 comments

Loading...

Next up

Replaced part of the older sprites with the newer ones (didn't make the cloak for the running yet)

Made an enemy concept (still working on finalizing the design)

Credit goes to Capcom for this gem lmao

Using the Idle Animation that @officialChavis97 made (first image) to update Hex Man's Sprites

Jump's looking good so far

Aight chat, I'm off my break and attacking has been implemented! While combat needs improvements, it should be easy to modify

Stole some code from Punch-A-Lot Fighters (Running and reworked attack code) and added a camera to test

Barebones attacking is implemented (assets and whatnot are not final)

Uhh

There still a lot of bugs lmao

Now featuring a remix of Grand Metropolis (Sonic Heroes); Courtesy of @Starwreath (it was too quiet for me lmao)

Made more art (for a potential midboss this time)

Not sure which color to use though lol (Credit to @GremGar for the initial design)

(Day old footage moment) Mason’s got his animations now and I’ve added a background (which still needs a bit more work)

I’ll be doing some more animating for his attacks and his new walkcycle

#MarioDayPowerup Double Cherry goated RAAAAAHH

Jokes aside this one's pretty rad