Game
Hello, Neighbor! Reborn
1 year ago

quick changelog for the day one patch :)


-fixed being able to fall under the map due to hiding under a bed

-fixed the neighbor visiting your house if you took one of his task items.

-the neighbor can no longer see through windows to make it easier to keep track of him. might revert later

-the neighbor should properly be reset upon sleeping now instead of staying in his sweeping animation and continuing to hold items floating next to him

-doors can only be blocked once they're fully closed

-if a chair is placed right before the neighbor opens a door, he'll properly respond by forcing the door open instead of opening it and getting stuck

-tomatoes now get saved at the players house if they haven't been splattered

-if you get caught with 4 items now the game doesn't think you have an invisible item in your hand

-the neighbor doesn't readjust himself to turn off tvs in hunt mode (yes this leads to an issue where he doesn't face the tv anymore, this will be fixed in the next patch)

-the neighbor no longer hears distractions if they are on your property.

-fixed being able to lean while jumping/falling

-the shovel replaces the saw in the garage, and the saw's only appearence has been moved to the basement

this should be most of the issues encountered, but there may be a few others that still need fixing. but dont worry, more patches will be coming!



5 comments

Loading...

Next up

was testing out different lightings for fun and im wondering... which of these do we like the best? (5 different lightings with two different angles each so you can compare)

these are not final, im just tryna figure out which direction i should go in

absolute lamp

alpha 1 inspired inventory system!! (with the pa placeholder icons cause i haven't imported the actual ones yet lol)

bad news guys, the neighbor lost his job so this will be his house next update

(as a sidenote i have personal beef with whoever did the original uv mapping for this house)

re uvmapped all the background houses so they use hn textures which makes them fit the game a bit more. both the roof and the walls can be changed. i was originally gonna remodel all of them which i still might do at some point. but for now im happy.

updated the logo to be a bit darker to fit with the moody atmposphere of the game, what do we think? (old on the right)

still not finished yet. still working on getting the sky color and brightness exactly how i want it. but how's it lookin so far?

new hnr logo :p

how do we feel about the new lighting so far..?