Game
Hello, Neighbor! Reborn
2 months ago

quick changelog for the day one patch :)


-fixed being able to fall under the map due to hiding under a bed

-fixed the neighbor visiting your house if you took one of his task items.

-the neighbor can no longer see through windows to make it easier to keep track of him. might revert later

-the neighbor should properly be reset upon sleeping now instead of staying in his sweeping animation and continuing to hold items floating next to him

-doors can only be blocked once they're fully closed

-if a chair is placed right before the neighbor opens a door, he'll properly respond by forcing the door open instead of opening it and getting stuck

-tomatoes now get saved at the players house if they haven't been splattered

-if you get caught with 4 items now the game doesn't think you have an invisible item in your hand

-the neighbor doesn't readjust himself to turn off tvs in hunt mode (yes this leads to an issue where he doesn't face the tv anymore, this will be fixed in the next patch)

-the neighbor no longer hears distractions if they are on your property.

-fixed being able to lean while jumping/falling

-the shovel replaces the saw in the garage, and the saw's only appearence has been moved to the basement

this should be most of the issues encountered, but there may be a few others that still need fixing. but dont worry, more patches will be coming!



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lemon tree.

lemon tree.

even this close to release im still adding features...

the neighbor can now use the latch :p

(forgot to post this on the game page lmao)

fourth patch is out now! this ones a bigger one, with a few experimental things. full changelog in the rar file!

hey hey! little update for you all:

hello again! development has once more started up! not too much has changed since the last patch, except for a few noticeable differences... but the first major thing ive added is nails, along with a difference in mechanics between the hammer and crowbar!

updated the lighting a little bit! here's a little teaser of what it looks like so far! (morning -> midday -> evening -> night)

another quick video comparing the old bulbholder sparking sounds to the new ones which are the exact ones shown off in the prototype! (as well as the new stair mechanic lol)

the pre-alpha is out now! enjoy you gobblewonkers

when's it coming? find out on november 24th :)

teaser + release date :)