Game
Hello, Neighbor! Reborn
11 months ago

quick changelog for the day one patch :)


-fixed being able to fall under the map due to hiding under a bed

-fixed the neighbor visiting your house if you took one of his task items.

-the neighbor can no longer see through windows to make it easier to keep track of him. might revert later

-the neighbor should properly be reset upon sleeping now instead of staying in his sweeping animation and continuing to hold items floating next to him

-doors can only be blocked once they're fully closed

-if a chair is placed right before the neighbor opens a door, he'll properly respond by forcing the door open instead of opening it and getting stuck

-tomatoes now get saved at the players house if they haven't been splattered

-if you get caught with 4 items now the game doesn't think you have an invisible item in your hand

-the neighbor doesn't readjust himself to turn off tvs in hunt mode (yes this leads to an issue where he doesn't face the tv anymore, this will be fixed in the next patch)

-the neighbor no longer hears distractions if they are on your property.

-fixed being able to lean while jumping/falling

-the shovel replaces the saw in the garage, and the saw's only appearence has been moved to the basement

this should be most of the issues encountered, but there may be a few others that still need fixing. but dont worry, more patches will be coming!



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still not finished yet. still working on getting the sky color and brightness exactly how i want it. but how's it lookin so far?

or what about this..? (second design i came up with just now cause why not)

interactable toilet. big changes i know!! (note: the neighbor WILL hear the toilet flush, but for the moment he is deaf)

just out of curiousity... what do we think about something like this..? (old look for comparison)

question: how do we feel about the neighbor having a stone path instead of a dirt path? (or both?)

also yes im back and development is back hi

was testing out different lightings for fun and im wondering... which of these do we like the best? (5 different lightings with two different angles each so you can compare)

these are not final, im just tryna figure out which direction i should go in

testing out another new concept :p

how do we feel about the new lighting so far..?

also, detail :)

following this post, development will be slow for a couple weeks. my girlfriend is visiting again so that'll be my priority for the time being. i hope you understand, and ill be sure to keep updating you all as often as i can!

absolute lamp