Game
Project Atral: The Riddle of Durendare
2 months ago

Quick Fix: the teleporters can only be used by Mikhal now. No more accidental animal teleportation. Mikhal can NOT be teleported while possessing a horse. You need to leave the horses body to teleport.




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I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

The animations are all work in progress.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

A few behind the scenes pictures for you, if you're curious.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.