Game
Project Atral: The Riddle of Durendare

7 months ago

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).




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I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

A few behind the scenes pictures for you, if you're curious.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

I've added some interior to the stables. Everything of the stables and inside is modeled by myself.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.