Next up
That time of year again.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
It's been a long time coming...
First signs of danger.
New look, new direction.
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
Figured it out.
Suppose it was about time that some of these skills got a little extra kick.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
How about we change things up?
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