Quick update: I am still working on optimizing the engine before I move on to revamping Tails' level. I should elaborate that the goal with this is to ensure the game runs fast on lower-end systems by reducing the game's RAM and CPU usage. Stay tuned!
Next up
Merry Christmas / Happy Holidays everyone! (This picture was made by jordangaming101)
Me and a friend have been working on a new game as of late,
and I thought I should show off a few screencaps of what it currently looks like.
Here's a screenshot of the thing I've been working on for Halloween! (If you know what it is, please don't spoil it)
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
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