Quick update: I am still working on optimizing the engine before I move on to revamping Tails' level. I should elaborate that the goal with this is to ensure the game runs fast on lower-end systems by reducing the game's RAM and CPU usage. Stay tuned!
Next up
Me and a friend have been working on a new game as of late,
and I thought I should show off a few screencaps of what it currently looks like.
Merry Christmas / Happy Holidays everyone! (This picture was made by jordangaming101)
Here's a screenshot of the thing I've been working on for Halloween! (If you know what it is, please don't spoil it)
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Runestones: from concept to in-game model🗿
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Strange Umbrella
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