Game
DVloper Ultimate Custom Night
2 months ago

Quick Update on 1.3.4: I need help with the Render Textures!


Hello y'all, I've been making a patch for 1.3.3, there's a lot more stuff broken than I thought although it is very minor bugs that don't ruin 1.3.3 experience. The patch would have released several days ago but I have been holding out on it for one reason: I want to fix the black screen on Robot Hunt 2D and the cameras on Android. Robot Hunt 2D is now fixed but the cameras are not and I have no idea why. I don't have this issue so I've been asking my server for some help and as of posting this log this is current log:

screenshot_20251224-093436_dvloper_ultimate_custom_night.jpg

The way I have the cameras setup is that there is another camera rendering off to side and giving out an image of what is going on. The reason I do this is so that I don't need to exactly line up characters and have their sprites slightly off screen. It also allows me to add in the cool VHS/CRT effects. This is the same thing that Robot Hunt 2D uses. The thing that is used is called a "Render Texture". In prior versions, the render textures were set to D32_SFloat . The fix was just to set it to D24_UNORM but that doesn't seem the case for cameras; despite being in D24_UORM, it doesn't render and more strangely the log is giving D32_SFLOAT errors. I am guessing at this point on what is wrong but if anyone has any clue on what could the solution, leave a comment or join my discord. Thank you all for being patient with me



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