I have an idea for an interesting feature I could give Vegeta. Most of us know that Vegeta has an anger problem. When Bulma was slapped, he went into a blind rage and became invincible. I want to have the same feature in my game. Basically, Vegeta will have an anger meter (kind of like Little Mac’s KO Punch meter) and every time him or his teammate (on team battles) gets hurt, it will go up a bit. When it reachs full, Vegeta will go into rage mode. He will get extremely fast and his attacks will have tremendous boost in power. He wont flinch when attacked and he will only take half damage of any attack that hits him. The anger will slowly go down and when its empty, Vegeta will turn back to normal. After you go into rage mode and it ends, you can’t use it again. You can only use it in another battle. I think that’s fair. Do you? Leave a comment about your opinion of this potential mode.
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This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
The whole squad is here!
Interested? Follow me!
Alone Together....
Regional Bulbasaur. #Pokemon
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
Snacktime










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