I have an idea for an interesting feature I could give Vegeta. Most of us know that Vegeta has an anger problem. When Bulma was slapped, he went into a blind rage and became invincible. I want to have the same feature in my game. Basically, Vegeta will have an anger meter (kind of like Little Mac’s KO Punch meter) and every time him or his teammate (on team battles) gets hurt, it will go up a bit. When it reachs full, Vegeta will go into rage mode. He will get extremely fast and his attacks will have tremendous boost in power. He wont flinch when attacked and he will only take half damage of any attack that hits him. The anger will slowly go down and when its empty, Vegeta will turn back to normal. After you go into rage mode and it ends, you can’t use it again. You can only use it in another battle. I think that’s fair. Do you? Leave a comment about your opinion of this potential mode.
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art comission.
We are under attack!
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
not the greatest house, but it's a house! :D
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Colorful Fox
Happy Late Easter!
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
Minecraft battle: NOOB vs PRO vs HACKER vs GOD: BUILDING BEN 10 in Minecraft










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