This game was at some point considered for a rename. The new name I had in mind was "The Maskman Incident". I didn't end up going through with the change mainly due to not wanting to update all the teasers/logo crap (laziness), but also due to me considering the game to still be "a Horde game". After all, this game is essentially what The Horde 3 evolved into. This has been a crappy fun fact about the game lol. I may post more of these from time to time, there's a lot of dev stuff I could ramble on about lmao.
Next up
2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.
Playing with Inkscape (program) for making vector graphics, and it's pretty fun and could replace Google Drawings in my workflow in the future. I also now know you can compile gifs with GNU Image Manipulation Program (very good).
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
Leprechaun 2 (1994)
Hilariously dumb film
Nostalgia-Bait Springtrap
He hord
Working on a guide video for TH:R, with focus on jokes/engaging content within the script, as well as summarizing most game mechanics with visual aid. Don't know when it will be finished, or if it will be on Youtube or Odysee, or just GJ. Sample included:
SoOOo00ooo I did that Color wheel Doohickey Thingy...
Wish everyone a Faz-Amazing rest of their day and year too <:3
I want Hord, need hord, must become gud at hord!
















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