10. Mice Night 1: Its extremely buggy and bad, however, it can be a little fun at times but thats prolly just me.
9. 72 Hours at Brians 1: This game was made in about 2 hours, barely missing the deadline. However, the game mostly works, and I like coming back to it every once in a while to see if I can beat all max.
8. Mice Night 3: Night 6 is fun, thats it. Buggy game with a pretty bad story.
7. New Year's Massacre: A rushed game that I made for ChuckParker's gamejam. Its ok, pretty buggy but the game concept is cool. There was also going to be a sequel. I made some office gameplay and one character, which I still love, Spadorkly.
6. Oswald's Burgers and Fries and Stuff: I do come back to this game quite a bit. Its a cool one night game, but its buggy, and I dont like that. Lots of people liked it though, so thats always good.
5. Krab's Exotic Foods (for rentalb): Made in a week for a gamejam, it was my first vector game in a while, and I can definitely respect that. Games just alright though.
4. Mice Night 2: The game is only a little broken, and the gameplay loop is actually quite fun. FIrst game that people beat the max mode for, multiple. Also my most popular game.
3. Grimace's House: Made in mostly 2 days. A full game that that mostly works and mostly made in 2 sprites. Its a cool game that I normally dont come back to, but its good.
2. Five Nights at Pinchy's Multiplied: The code is not my best, but the game works. Its a fun game with a full 5 nights and a custom night, also with mostly working gamejolt api, which im proud of. The art is also not my best but whatever, the game's cool.
1. Dylan's Pie and Icecube Feast: My best coding yet. Contains 27 characters and optional hard modes, with art that I actually like. Fun game that I always come back to, but I can never get past 12 AM.
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