9 months ago

Rating my games & talkin about them:

It took like 2 days to write all of this so I'd appreciate if read all of this no pressure though.

Even though I bet you won't read all of this right?

RIGHT?


Springtrap's Night the OG:

The worst game ever but my first ever so I don't blame it too much.

1/10 Tech

10/10 development fun

2/10 gameplay


Springtrap's Night 69:

Game which I had fun time developing throughout the summer of 21 or 22? I don't care.

Don't ask what I had in my head back then but atleast game was decent after.... 20 million patches....

Well game in 1.0 was very buggy and probably impossible to beat (still accessable in my game archive)

You're unlikely to beat max mode unless you're playing on low FPS.

New version is much more polished & possible to beat it's quite hard but.. this is what I wanted.

1.0 rate:

4/10 tech

69/10 development fun

3/10 gameplay

.

2.0 rate:

7/10 tech

10/10 development fun

6/10 gameplay

File size management: 2/10

Like seriously I was stupid enough to do all 2^5 + 2^2 = 32+4 = 36 combinations on cameras!

Probably I may messed up with calculations but you know.


Springtrap's Night 420:

The sequel to SN 69 spoiler lol.

Which is terrible and massive downgrade to the SN series.

The worst game I've ever made (code wise) ignore OG SN.

The SN 420 supposed to be cooler game than SN 69 but... I had no motivation to finish it in stable state & I wanted to release it on April 1st thanks to that ending cutscene was messed up.

Luckily now I know how to fix cutscenes thanks to Talking Freddy development process which had the same issue in the past.

Rating:

2/10 Tech

3/10 development fun

2/10 gameplay

Even there are glitched jumpscares which let's you pass night with ease however.

Completely accidentally I fixed easy passing night by adding capitalism!

You must buy Feddy & anime box to pass the night so YEAH!


Post Hour/s:

Another game from category "the worst game ever" but this time I didn't fucked up but he did @ChuizaWeeb cuz I offered him help to make his trash game better & it worked many people liked it but I didn't.

Game looked a little bit trash graphic-wise but code wise almost perfect.

Game dev ended with you won't guess!

Chuiza & me: "Fuck this shit I'm out"

Cuz he somehow lost file where he had all renders of animatronics Big L.

But anyway the rating:

7/10 Tech

5/10 Dev fun

4/10 gameplay

Oh btw game wasn't fully finished once again!


Talking Springtrap:

The first game that earned a big success after release even it got more than 2 vids on YT which I found one from 4m YouTuber which name is Ilutimx iLuTmx I don't remember this guy has the hardest name to remember my name is atleast very simple but easy to remember.

Another is I forgot...

Anyway about development and game!

There's nothing too much to say about It.

I'll just say a video titled "Talking Springtrap" by Salami I think that is his name or her?

Inspired me to make Talking Springtrap. Not even inspire I literally used his/her assets from the video by using some online pages which I don't remember.

Thanks to my side project which unfortunately died I'll talk about it later.

I just thought will be cool to make prob first Talking FNaF game.

8/10 Tech

9/10 Dev fun

?/10 gameplay what

Oh I forgot to say, press hot dog 11 times to play secret minigame.


Talking Freddy:

Almost the same game dev like Talking Springtrap except that this time I took assets from J-gems.

Rating the same.


SN 50:

Game which was released more like a showcase then a proper game game so.. there's no rating here or even dev process I can just say I always wanted to make communistic SN.


Creeper's Rebuilt:

The greatest game that failed this time because of me.

This game was collab of me & @JonatanPL even though I was playing there main instruments.

I rendered, coded game until I decided to take a loooooong rest from its development & project was left forgotten due to lack of motivation.

The same fate with sequel which never was revealed to the public (I mean the page)

Rate:

5/10 Tech

3/10 development fun

4/10 gameplay


TRTF 2 WW - Sus Mode:

The first ever mod in TRTF 2 WW History which failed its task bc of one huge problem.

I can't build game.

Game would be finished & released if my PC wasn't trash.

Which marked end for this great project.

Ratin:

8/10 Tech

4/10 development fun

8/10 gameplay


FNaF - Septalogy Fusion:

One of my biggest & the most ambitious projects yet!

This idea came from FNaF 32 by I forgot who & FNaF Trilogy Fusion developed by @Vlexyn

Which I recommend you to check out.

So entire project started small but after more idea came in the idea was starting to expand like a universe.

I'm having so much fun developing new functions except copy & pasting translations of different languages but anyway I wanted languages so I get languages.

Rate my fit (current):

9/10 Tech

9/10 development fun

7/10 gameplay

Gameplay still needs some improvements & balances but I'll try to fix that in Beta 1.0.1 balance patch.

Even though I finished basic gameplay mechanics (except controlled shocks) so basically I can begin programming new characters!

FFPS will require creativity cuz somehow you have to check some vents while being static.

But I guess I'll take The Golden Graveyard - The Final approach (yes, this is another scrapped project never shown to the public) and you'll go down by a ladder to FFPS office.


Chaos Nights at Creeper's 3 - Beneath the Surface:

Game which would be good but it suffers from the same issue like Creeper's Rebuilt.

Lack of motivation.

There're some more interesting project to make &... rendering character renders takes some time.

Even though I released demo of the game.

I think if I had more motivation I could make this game much better than it's.

Also idea for the game came from @JonatanPL 's Creeper's game maybe not idea but I got inspired by DSMIS made by @BubyGamer11 & Five Nights at Creeper's Remastered by @Rhadamus and I decided to make my own Fangame based mostly on DSMIS 3 Episode 2 which in my opinion game has its atmosphere however its gameplay kinda sucks.

I'm talking about inspiration for Remastered version named "Beneath the Surface" of course.

If you were in my community for a while you may remember old version of CNaC 3 which I call "CNaC 3 -The undergrounds" or "CNaC 3 Beta" beta version was mostly inspired from Creeper's than DSMIS & FNaCr R.

With beta version I wasn't very happy with so that how CNaC 3 Remastered was born.

I had a concept in my head that hallways should be in front of the player instead on the sides.

That was the first concept for Remaster at the time & I built the map for it and I decided to add 1 hall in front of the player than 2 halls.

Game after that became free roam which was a gr8 challenge to render everything & program all of this.

Funny fact that Bloody Creeper was added in Remaster why?

I don't know just I thought will be much more symmetric to have in every Minecraft FNaF fangame the Creeper.

I could rant about this game on and on so here's the rating of demo +beta.

Remaster demo:

6/10 Tech

4/10 development fun

5/10 gameplay

Old Beta:

3/10 Tech

4/10 development fun

3/10 gameplay


Thanks for reading this frickin essay or you simply skipped entire text.

I hope you found out something cool about yr favorite game!

See ya!



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