Next up
Added in a new mechanic into TEAM SLAY-BELLS today ^^
This was very fun to get working!
Working great on steam deck!
Created a texture based depth shader for the face ^^
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
RAUUUGGGHHHHHH
GO MY BALLOON FISH
RAUUUGGGHHHHHH
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working on an Orchestral styled rendition of PAC-Village from PAC-MAN WORLD 2 ^^
I really like how it's turning out, so I wanted to share what's done so far! (it's using VSTs that I never really play around with too often, as well as audio sampling)
Waiting animations
I added the ability to do tricks when you're on one of the floaty carrot trails! ^^
If you run fast into one of the trails, the tricks will add up to your maximum speed when exiting the trail, as the trails carry your momentum when running!



































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