Game
Another Realm
4 years ago

Recently been reworking some of the storyline to flow better, and make better usage of the Memory Totem feature that has been implemented.

Really excited to show this off more in the near future!




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A quick check in, everything is still going ahead! I have started a new job recently so time has been lacking a little unfortunately.

In the meantime, here is the revised village well. Rewards can be states, items, gold or nothing.

Currently rewriting the Arena location and how it works, avoiding plugin use.

Once a troop is selected, you can pick an amount between 1-3 to fight. Unique creatures will always be 1. Categories will be locked until you reach the applicable game stage.

A WIP of how you can escape death. With a certain accessory equipped, deaths grip will not take hold the first time you should have died. This accessory state will only apply once per battle, and is reset after the battle ends.

The last week or so has been spent revamping almost every map with atmospheric effects, as well as scripting the 'Story Mode' aspects.

The included image shows a snippet of the over-world with clouds & rain. This smoothly transitions from sunlight.

The game preview trailer is now live!

Steam are also now reviewing the game for public release.

Be sure to Wishlist on Steam if you're interested in the game! It's been quite a journey, thank you to all who got involved with the development process!

Another revisit of one of the more original sections, this one being the underground passage to the Monument of Govel. For some reason the video amplifies the smoke effect, it is less obstructive in reality.

This video demonstrates the snowboarding chase section some more with the mechanics of it. You can avoid the snow chaser entirely, reaching the bottom of the slopes for the main battle. Or, defeat it multiple times on the way down for an easier battle.

A quick video preview back at the Old Fort region. This is using 'Story Mode', which means no battles! Normally, this skeleton will chase you around the courtyard until defeated.

Additionally, I've also considerably improved the atmospheric affects here.

If you like standing around in games idling, Jimmy will have something to say about that now.

Enjoy watching Jimmy complain about not doing anything with multiple different idle messages.

If you have ideas for funny idle events, let me know!

Revisited the Old Ruins spot from the beginning of the game. I wanted a way to effectively show you're entering the interior of somewhere, whilst also blocking it all off from the outside. A little refinement possibly needed, but I feel this works well.